On July 18th, our first iPhone app HelloRacer became available in the AppStore. Initial download figures surpassed our expectations, reaching the Top 25 of the Racing subcategory in several territories. User feedback has been very useful, with plenty of advice and constructive criticism.
HelloRacer is an interactive 3D toy car that you can drive around your screen. Tilt to steer, touch right to accelerate and left to reverse. Swipe right or left to restart if you get lost.
This is the iPhone version of the Papervision3D classic carlosulloa.com, that you can also enjoy in a Flash enabled browser.
This app was created with Unity3D, a state-of-the-art authoring tool for interactive 3D development. The conversion process was pretty straightforward due to the similarities between ActionScript and Unity’s JavaScript. 3D assets were imported directly into the Unity IDE but textures needed to be converted to iPhone specs.
Since Papervision3D and iPhone share many features and limitations, we see a lot of potential in projects designed to be deployed on both platforms.



[...] began playing with Unity during the summer with the intention of building iPhone apps. We released HelloRacer iPhone and had a lot of fun in the process, so we decided to dedicate a bit of time to the web [...]